Negative Ki

Like yin and yang, chi is divided into positive and negative. Chi is like any element of nature — it has both positive and negative aspects: the light side and the dark side. Positive chi is the force of life, and negative chi is the force of un-life. All living creatures normally have positive chi, and if infused with negative chi they will become incapable of healing or fighting off diseases. Even so, it is said that some have learned to actually adapt to having negative chi within them, and can use this terrible power at will.

The dark side is the counterweight to the light. Many young students falsely believe that the dark side is stronger than the light — in truth, it is only easier. The dark side springs from the negative and destructive impulses of all living beings — anger, fear and hatred are its symptoms. Death and war are the byproducts of the dark side. The Discipline Negative Chi is perhaps one of the most dangerous and destructive to learn, for it requires that the character rely on Negative Chi, the opposite of life itself for power.

It is dangerously seductive to those who lack the ability to control their emotions and passions. Those who give in to the dark side find their abilities greatly enhanced at first, but as time passes, the dark side does not respond so readily. The dark side demands more and more of those in its power. Regardless, the Negative Chi's biggest effect is on the mind and soul. The more powerful the character becomes, the more warped each becomes, and the more power they will desire. Mundane concerns, especially those relating to others quickly become unimportant, and they start to lose touch with humanity.

Control - Sense - Alter
Control and Sense - Control and Alter - Sense and Alter - Control, Sense and Alter

Control: Control is the martial artist's ability to control his own body. A martial artist with control can access his own internal well of Chi energy, learning harmony with and mastery over the functions of his own body.
Sense: Sense teaches a martial artist to sense Chi in other things beyond his own body. The martial artist learns to feel the bonds that connect all living things and gains the ability to understand how all things are interconnected. Sense governs powers such as detecting danger and learning information about the world around the martial artist.
Alter: A martial artist with alter learns how to change the distribution and nature of Chi. Martial Artists who have mastered alter can move physical objects with their minds, can help others control their own Chi, or can manipulate Chi in the bodies of others. This power can be used to change the perceptions of others and make them come to incorrect conclusions.

Back To Basics

~Control Powers~

Gō Shōryūken
Alternate Name: Strong Rising Dragon Fist
Control Difficulty: Moderate.
Required Powers: Enhance Attribute
Effect: The original Shoryuken, which is a more powerful variation of the regular Shoryuken. While this was the standard Shoryuken at the time the art was founded, the lethality of the move increases when the practitioner embraces the Satsui No Hadou. This Shoryuken knocks the foe high into the air and slices its foe as the fist is rising up. A well-placed Gou Shoryuken can be fatal to an opponent – it has the ability to kill anyone in one stroke if the practitioner is skilled enough.

Messatsū Gō Shōryū
Alternate Name: Murderous Strong Rising Dragon, Annihilating Magnificent Rising Dragon
Control Difficulty: Difficult.
Required Powers: Gō Shōryūken
Effect: A stronger version of the Shoryu Reppa. While this move does not scorch the opponent, a well-placed Messatsu Gou Shoryu can instantly kill an opponent with the least amount of effort. While this move does not scorch the opponent, a well-placed Messatsu Gou Shouryuu does a massive amount of damage. The level one and two versions consist of two Shoryukens, while the level three has three Shoryukens, though without flame. He will then gather dark energy in his hand proceed to grab the enemy by the face and then smash him/her down into the ground below, he then pulls his hand out of their skull once the move is finished.

Metsū Shōryūken
Alternate Name: Destroying Rising Dragon Fist
Control Difficulty: Difficult.
Required Powers: Gō Shōryūken
Effect: Consumed with the desire to win, Walker tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar. It starts off by Walker delivering a powerful punch to the opponents mid-section, just as he yells "Metsu!" and then follows up by delivering a fierce uppercut to the opponents chin. He then keeps his fist under the opponents chin and applies a lot of pressure (the effect of this can be seen when the opponents chin becomes some what flat). Walker then yells "Shoryuken!" and procedes on to deliver a devastating Shoryuken that inflicts a great deal of damage.

Positive Energy Drain
Alternate Names:
Energy Drain, Positive Energy Deflection
Control Difficulty: ?
Required Powers: Absorb/Dissipate Energy
Effect: With this technique, a warrior of the Dark Side can drain positive energies from Human souls which may then be channeled back as negative energies. Alternatively, the negative energy that fills the body of those who serve the Dark Side (or another dark force) can be used to defend against a positive energy based attack. The character must be within visual range of the victim before attempting to drain his or her energy, and a number of points can be absorbed away. Any deflected damage points simply dissipate into the environment. If the number of points absorbed is greater than the number than the attack damage delivered, the attack does not harm the dark side warrior at all. Should the attack damage delivered be greater than the number of points absorbed, the character reduces his or her current health point total by the difference between the two values. This technique can defend against any number of attacks each round, but the total damage points absorbed in a single round remains constant. Additionally, the character must be aware of the positive energy based attack to actively deflect the delivered damage and thus sneak attacks (or underestimated attacks) can potentially get past this absorbtion barrier. The Positive Energy Drain technique is particularly useful when combined with the Negaverse Attack technique since a Negaverse Attack can effectively deflect damage as well when it directly opposes the powers of positive energy.

Tatsumaki Zankukyaku
Alternate Name: Hurricane Scythe Kick, Tornado Whirlwind Air Slashing Kick
Required Powers: Gō Shōryūken
Effect: The Hurricane Scythe Kick is Evil Walker's version of the Hurricane Kick. Like most of his techniques, they are much stronger and faster than the normal Walker's and Joe's. It can hit muiltiple times, and is considerably faster and harder to control than Walker and Joe's. It can combo well into his other moves, and it can be used in the air. The traits of the move itself are a mix of Walker and Joe's; it has the power of Walker's and the multi-hitting property of Joe's.

~Sense Powers~

The Grendel does not know any Negative Chi powers that fall into this category.

~Alter Powers~

Emotional Control
Alter Difficulty: Very Easy.
Required Powers: Projective Telepahty
This power may be kept "up."
Effect: The martial artist has an Emotion of Influence with which they have a special bond. Martial artists with this technique have learned how to control their Emotion of Influence through sheer force of will alone. This is demonstrated when Walker Akero's body was controlled by the Grendel Demon and his Influence changed from Hope to Aggression. Walker can cause a person to become slightly irritated by an everyday occurence, verbally abuse a stranger for no reason, verbally abuse a friend for no reason, or cause a person to assault a stranger for no reason.

Injure/Kill
Alter Difficulty: Target's control or Perception roll.
Required Power: Life detection, life sense
Warning: A character who uses this power receives a Dark Side Point.
Effect: An attacker must be touching the target to use this power. In combat, this means making a successful brawling attack in the same round that the power is to be used. When the power is activated, if the attacker's alter roll is higher than the character's resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage.

~Control and Sense Powers~

Ashūra Senkū
Alternate Names:
Ashura Teleport
Alter Difficulty: Target's control or Perception roll.
Required Power: ?
Effect: The Ashura Senku is one of Evil Walker's special moves. Walker widens his stance, glows red, then lifts one knee and "glides" along the ground to another location with his eyes aglow. He cannot be hit while gliding, essentially making the move a teleport. The teleport can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing.

~Control and Alter Powers~

Feed on the Dark Side
Control Difficulty: Moderate when activated; Very Easy for each round thereafter
Alter Difficulty: Moderate when raised; no roll for subsequent rounds.
Required Powers: Sense force
Warning: Any martial artist who activates this power automatically receives a Dark Side Point.
This power may be kept “up.”
Effect: This power allows martial artists to feed on the fear, hatred or other negative emotions of others to make himself more powerful. It does not matter to the Dark Side why others are filled with dark emotion; the feelings alone suffice. In game terms, in any round in which a character using this power is in the presence of a Light Side Force-sensitive who gains a Dark Side Point, the character gains a Dark Side Point and a Force Point. If multiple characters gain Dark Side Points in the same round, the character gains multiple Force Points. These Force Points must be spent within five minutes of being received. This is a power that dark martial artists use to gain power from their anger and hatred they cause in their foes. For player characters who are quick to anger, it is impossible to die-roll their way out of this situation. The only way they can stop a martial artist from gaining more Force Points from this power is to not give in to the Dark Side. This can be extremely difficult, particularly as there is nothing to stop the dark martial artist from doing everything in his power to provoke these negative emotions. This might include deception, butchering innocents, taunts, insults, threats against the characters, their friends, families, home planet or base, and anything else that is likely to make them call on the Dark Side. Players who are unable to think of a better way of defeating a dark martial artist than by brute force are very likely to be destroyed if faced with this power.

Force Lightning
Control Difficulty: Difficult. Modified by proximity, but limited to line of sight.
Alter Difficulty: Perception or control roll of target.
Required Powers: Absorb/dissipate energy, injure/kill, inflict pain
Warning: A martial artist who uses this power for any reason immediately gets a Dark Side Point.
Effect: This power is a corruption of the Force, harnessing pure hatred and evil from the user and the Dark Side. When used, it produces bolts of white or blue energy which fly from the user’s fingertips, like sorcerous lightning. These bolts tear through the target, causing intense pain and injury. The user must make a control roll to summon the energy for these bolts. These lightning bolts cannot be parried or dodged. Once the lightning bolts are called forth, the victim’s only hope is to roll higher with his Perception or control. If the victim does roll higher, the lightning bolts reach out toward the victim, but are deflected  or go around. A Jedi armed with a lightsaber can use the lightsaber combat power to block force lightning by rolling a higher control total, but force lightning cannot be deflected to other targets. This power can be dissipated with the absorb/dissipate energy power—the intended victim simply absorbs the bolts. When someone uses force lightning, the damage is 1D for each 1D of alter the user has. The victim resists damage with their Strength; armor is useless against force lightning. Force lightning courses over and into its target, convulsing him with pain, siphoning off  his energies and eventually killing him. If this power stuns, wounds, or causes other injury to the character, he is so convulsed with pain that he is incapable of performing any actions for the rest of the round and the next round.

Gō Hadōken
Alternate Name: Strong Surge Fist
Control Difficulty: Moderate.
Required Powers: Kikō
Effect: It is more powerful than a normal Hadouken. One of the inaugural moves from Ansatsuken's beginnings. This Hadouken has the user placing his/her will onto his/her fists and with a strong thrust of both of his/her palms, a life-threatening surge shock travels through a straight line. This Hadouken is a life-threatening technique (though not as potent as the Gou Shouryuuken or some of the more powerful moves in Ansatsuken), but the lethality of the Gou Hadouken is literally increased whenever the "Satsui No Hadou" is being embraced. The gauge of the Gou Hadouken depends on how attuned the user is to the Hadou No Chikara, but the gauge increases dependent on how long the user embraced the Satsui No Hadou.

Inflict Pain
Control Difficulty: Very easy. Modified by proximity.
Alter Difficulty: Target’s control or Perception roll. Modified by proximity.
Required Power: Control pain, life sense
Warning: A martial artist who uses this power immediately gets a Dark Side Point.
Effect: The target experiences great agony. The user causes damage by rolling their alter skill, while the target resists damage with their control, Perception or willpower. Damage is figured as if the attack was a stun attack, although if the damage suffers any damage at all, they are so crippled by the pain that they are incapable of acting for the rest of the round and the next round.

Messatsū Gō Hadō
Alternate Name: Murderous Strong Surge
Control Difficulty: Difficult.
Required Powers: Gō Hadōken
Effect: A more powerful life-threatening version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou. The user widens both of his/her hands to insert all of his/her will into each of his/her arms and after all the will is charged up into his/her palms, an instant thrust tosses up a very high-gauge surge shock. Concentrated in power, a well-placed Messatsu Gou Hadouken can mean instant death, but not as potent as either the Messatsu Gou Rasen or the Messatsu Gou Shouryuuken. The lethality and the overall gauge of this move can be increased whenever the Satsui No Hadou is being embraced. A second version of this move is performed by Satsui No Hadou Ni Mezameta Walker in which the will is fully charged first and then a frightening surge shock is then tossed in a straight line—if it connects, it can either cripple, even worse, kill an opponent.

Mestū Denjin Hadōken
Alternate Name: Destruction Surge Fist
Control Difficulty: Difficult.
Required Powers: Gō Hadōken
Effect: Walker infuses his Hadokens with the Satsui No Hadou, giving his Hadokens the potential to kill an opponent. This Hadouken electrocutes the victim. It behaves as a more powerful Shinkuu Hadouken but has an execution delay and is rose-red in color with energy trails whipping around it.

Mestū Hadōken
Alternate Name: Destruction Surge Fist
Control Difficulty: Difficult.
Required Powers: Gō Hadōken
Effect: Using the energy of the Satsui no Hadou, Walker charges a hadoken with the intention to kill. It is more powerful and advanced in comparison to the Shinku Hadoken, and starts with Walker forming a purple ball of Ki and as it is fully formed, he yells "Metsu!". He then fires it at the opponent whilst yelling "Hadoken!", inflicting a great deal of damage in the process. However if timed wrong, this attack can be easily dodged by jumping over it or by using a move that allows the user to pass through projectiles and the afterlag will leave Walker vulnerable to any attack of the opponent's choice.

Negaverse Attack
Alternate Names: Ma Kiko
Control Difficulty: Easy. Modified by proximity.
Alter Difficulty: The target’s control or Perception roll.
Required Power: ?
Warning: A character who uses this power automatically receives a Dark Side Point.
Effect: The dark servants of the Negaverse and other evil forces can channel raw negative energies through their bodies to execute terrifying attacks on their victims. Unlike their positive chi counterparts, characters with ability in the Negaverse Chi Attack can alter the outward appearance of their attack whenever they desire. This ability makes for an adaptable combat technique that can be both dangerous and visually captivating. For example, a character's attack can resemble a fireball during one encounter, black energy bolts the next, and be completely invisible during the third. The visual appearance of the attack bears no effect on the delivered damage, but may provide the character with other advantages (like a fire-based attack's ability to burn down a forest). Even with this flexibility, a character may decide to unify the appearance of his or her attacks for stylistic purposes (a "signiture" attack).

Shishi Hōkōdan
Alternate Names: Lion Roaring-Bullet, Lion's Roar Blast , Roaring Lion, Depression Blast
Control Difficulty: Modified by emotion.
Alter Difficulty: Modified by emotion.
Required Powers: Kikō, Feed on the Dark Side
Warning: Any martial artist who activates this power automatically receives a Dark Side Point.
Effect: He also uses the Shishi Houkoudan, which is a ki attack fueled by the user's 'heavy feelings' of depression or sadness. He is able to project this ki in the form of a large and powerful blast from his hands. This move is very well suited to him, as he is frequently depressed because of his unrequitted love of Abby. This technique was learned by Walker when he became trapped in an underground excavation tunnel. An excavation worker taught Walker this. The technique goes as follows: one channels the negative energy of heavy feelings, like depression, into his/her body and releases it in the form of a giant discharge of "chi" energy. The more heavy the feeling is, the bigger the blast, and for Walker and his depression over many things, especially his love for Akane, this is a perfect technique for him.

Shin Shishi Hōkōdan
Alternate Names: True Lion Roaring-Bullet
Control Difficulty: Modified by emotion.
Alter Difficulty: Modified by emotion.
Required Powers: Shishi Hōkōdan
Warning: Any martial artist who activates this power automatically receives a Dark Side Point.
Effect: In addition to this 'normal' form of the technique, he can also use it's perfect, or complete form. When he reaches the depths of depression, as he did when Abby said, "If Walker kills Laocorn, I'll kill Walker ," he is able to gather his heavy ki and release it in the form of a column of pure energy which surrounds him and shoots high into the sky. This is only half the attack, however, as the ki's heavy nature causes it to return to the earth as a powerful wave. Because of his depressed state, he is unaffected by the wave, but the ground surrounding him is turned into a very deep crater.

Zankū Hadōken
Alternate Names: Air Slashing Surge Fist
Control Difficulty: Moderate.
Alter Difficulty: Target’s control or Perception roll. Modified by proximity.
Required Powers: Gō Hadōken
Warning: Any martial artist who activates this power automatically receives a Dark Side Point.
Effect: One of the inaugural moves from Ansatsuken's beginnings. The user has to be very quick to exert all of his/her will and/or ki into the fists while he/she is jumping and act quickly to thrust the surge contained within his/her palm to produce an air-to-ground surge shock attack. This is an aerial Hadoken used by Piccollo, Evil Walker, and Joesph, which travels diagonally down and towards the opponent.

~Sense and Alter Powers~

Negaverse Magic
Alternate Names: Dark Magic, Omega Magicks
Control Difficulty: Easy. Modified by proximity.
Alter Difficulty: The target’s control or Perception roll.
Required Power: ?
Warning: A character who uses this power automatically receives a Dark Side Point.
Effect: Knowledge of Negaverse Magic allows a character to cast a number of "spells" that defy the known laws of of the universe. The "spells" are actually manifestations of negative energy manipulated to create the desired effect by the user. The effects are limited, however, and can only give a small or moderate advantage to the character. Combat spell.
Magical Powers: Teleportation, telekinesis, and the ability to create black domes of negative energy which are capable of trapping people and absorbing positive energy attacks (AKA The Mage's Seal).

~Control, Sense and Alter Powers~

Shūn Gōkū Satsū
Control Difficulty: Difficult.
Sense Difficulty: Difficult.
Alter Difficulty: Difficult.
Required Power: Injure/Kill, Inflict Pain
Warning: A character who uses this power automatically receives a Dark Side Point.
Effect: The Shun Goku Satsu in the storyline was a very powerful, but fatally dangerous technique taught in the original principles of the martial art taught by Goutetsu. The move usually defeats the opponent instantly or kills him. The actual attack of the Shun Goku Satsu is shown as a mighty punch enveloped in crimson energy. When performed, the user glides towards the opponent and grabs them. Before anything can be seen, things black out as the character is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent. The Shun Goku Satsu is revealed to be linked Nio, the twin wrath-filled guardians of the Buddha. In some Buddhist beliefs, there are sixteen hells which punish the soul, eight of fire and eight of ice. The Shun Goku Satsu is the channeling of these sixteen hells to the opponent's soul through the user's soul, which is displayed as fifteen hit sparks and, provided that the opponent's health is low enough, he/she will die in the final hell which is displayed as fire and the "Destruction" kanji symbol. Due to the fact that sixteen hells are being channeled through the user to destroy the opponent's soul, the user is put at immense risk - if the user fails to maintain a Zen state of mind throughout the course of the technique, it will backfire and turn the punishment of the sixteen hells on the user.

Telekinetic Kill
Control Difficulty: Easy. Modified by proximity.
Sense Difficulty: Easy. Modified by proximity.
Alter Difficulty: The target’s control or Perception roll.
Required Power: Control pain, inflict pain, injure/kill, life sense
Warning: A character who uses this power automatically receives a Dark Side Point.
Effect: This power is used to telekinetically injure or kill a target. When the user makes his alter roll against the characters control or Perception total to determine damage. The exact method used to kill the target varies: collapse the trachea, stir the brain, squeeze the heart, or any number of other methods.

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